References & Inspiration: Ava’s Demon

The other webcomic I actively follow. Really strong designs and a very pleasant style that can convey melancholy, fantasy worlds, dream states, gritty futurescapes, and fiery demonic possessions. Also quite easy to sit down, start reading, and then forget you were doing something else, thanks to some slick website design.

Start here:


References & Inspiration: Cowboy Bebop

Another anime I watched with my friends, though this was before Baccano!

This intro showcases strong sense of design and animation work. Silhouettes and shadows in particular play a big role in this sequence, which also combines character illustrations, animation loops, American newsprint, and some bomb music by the Seatbelts. It just oozes style.

inspiration, my work

References & Inspiration: Robin Hood

Possibly one of my most favorite classic Disney films. Beautiful artwork and wonderful, fluid animation. A relatively low framerate as was standard back then for Disney, but with hand-drawn stuff it still looks great.

Source of inspiration for both my animation and illustration work (It’s also a source for the fan series A Fox in Space, something I did a post on last semester). It contains all those golden Disney principles of 2D animation, and, the rhinoceroses in this scene were what I was nonconsciously taking reference from when I sketched the second concept, the rhino guard, for my portrait project.


References & Inspiration: Breath of the Wild Artwork

I’ve talked already about how I love this game. One reason: the artwork.

In the first four images you can see the team’s official promotional art. It’s like digital gouache, really pretty. In motion, the game resembles this style remarkably well, especially when viewing landscapes from a distance. The textures, lighting, and shaders all contribute to the feel with irregular edges and brush-like strokes of color.

The last three images demonstrate their application ofan ancient Japanese style of sculpture known as Jomon. It is the inspiration for the designs of the ancient ‘Sheikah’ technology in the game, seen on the six-legged laser-firing Guardians, the Sheikah Slate that the protagonist uses, the several massive towers spread across the game world, and the 120 shrines and four dungeon-beasts that the player can explore.

I really like that gouache look. It was the thing I had in mind when I was searching for brushes to paint my Footwomen Doe portrait, providing a direct inspiration.


References & Inspiration: Flight


This is the cover art for Volume 3 of Flight, a series of comic anthologies, compilations featuring comics from various young artists. This book had been in a bookcase in the next room for years and I used to love flipping through it. Great variety of styles, super imaginative illustrations. Recommended to check this series out.

As of this post the site is under construction, but here’s where you would look:


References & Inspiration: Saga


I received the first two volumes of this great comic series, which i cracked open again the other day. I’m a big fan of the character designs and illustration style. This image in particular: somehow working both hard-edge black outlines and loose brush strokes together, looking effortless.

Available for purchase here:


References & Inspiration: ahoy

ahoy is a user on YouTube, actual name Stuart Brown, who makes videos documenting the depiction of various kinds of weaponry in video games.

What I like about these videos is the sense of design in the presentation. Simple stark contrast, with white text on black or single-color backgrounds, and wipe-transitions that invert the colors momentarily as they pass. It’s probably vector work, as that would be the most sensible format for the style. Might be Flash, or entirely After Effects, or a similar program. Either way, it’s neat, clean, stylish, and easy to process.


References & Inspiration: alpha00zero


Meant to put this up some weeks back:

An artist I’ve had some chats with, who is similarly engrossed with Zelda. I had a brief back-and-forth with him where he told me how his process for pieces like these is often entirely digital! I came across his works while he was doing re-draws of classic TLOZ art. I chose to put up this picture because I like the shadows, the pure black #000000. Shadows are something I ought to be more comfortable with, I think (really, not being afraid to have a wide range of values in one piece).

Check out alpha00zero’s works here: