Yep, i’m working hard on Pearl, vs. A Can. if you notice the production schedule, i’ve been mostly keeping on top of it, excepting when i needed to prioritize other pieces to make a miniature portfolio for last week. I’m up to date now, though i needed to edit the schedule, because we actually have one less week than the academic calendar would have suggested.
Still, the last bits of work shouldn’t be too demanding for this timeframe. I’m very glad that January Patrick chose this project for its shorter length, compared to the decisions made by September Patrick for the Fall semester.
I’m getting to be pretty proud of this piece as it comes together, too. Whereas the average scene of the Eleventh Angel Project didn’t have much ” ” ” animation ” ” ” (so to speak, there were a lot of shots of static imagery given motion tweens), Pearl, vs. A Can has frame-by-frame animation in every shot. Also it has much hands!!
In my last post, I said i would add previews of the animation ‘tomorrow.’ So just imagine my calendar goes April 19th -> April 20th -> May 2nd. Like there’s one really long 264-hour day in place of April 21st-May 2nd, one day with eleven sunrises and sundowns.
You might have noticed today i posted six ‘inspiration’ posts. today was the day i needed to catch up with that part of the course rubric, filling in for each week of class that i didn’t post a reference work earlier in the semester.
Here’s what’s going on with me though: production of my Pearl short is coming along, though a little behind schedule (<- I update this page whenever i make progress on it though). this is because i needed to take some time to go back over some old works and get some files together which my professor is going to send to some professionals for critique–which is quite exciting!
One of the things i want to include is my little head-turn animation of Lapis. So i’ve nearly finished that:
this is after taking my prof’s criticisms into mind. i made distinct the locks of hair in the front and the hair on the sides of the head, such that they lie up against one another when she’s not moving, but separate during a motion. She still needs a mouth, though.
I can post some updates tomorrow showing each shot as i’ve been working on them in the Pearl VS. a Can short, as i haven’t shown off any work from that in a long while.
YouTube animator Worthikids published this last month, an animation of a hilarious scene from It’s Always Sunny in Philadelphia. Just like the animations I’ve linked here of segments of Let’s Plays and podcasts, it’s always really fun to see how the artist sneaks in their own gags to the scenes. My favorite gimmick is the 3D Charlie models that are left standing in the room and then get bumped around in zero-g as Charlie moves through the space. Mac’s giant coffee mug is also funny, since in that episode part of the issue is that the two of them are nearly hallucinating from the amount of coffee and cigarettes they keep having.
Possibly one of my most favorite classic Disney films. Beautiful artwork and wonderful, fluid animation. A relatively low framerate as was standard back then for Disney, but with hand-drawn stuff it still looks great.
Source of inspiration for both my animation and illustration work (It’s also a source for the fan series A Fox in Space, something I did a post on last semester). It contains all those golden Disney principles of 2D animation, and, the rhinoceroses in this scene were what I was nonconsciously taking reference from when I sketched the second concept, the rhino guard, for my portrait project.
Whipping this WIP out in order to demonstrate motion, change of expression, and fluid volumes (that’s a term, right?)
non-sequitur: Purple is a really nice color to rough lines in, it’s so pleasing to look at
noteworthy critiques: the locks of hair framing the face should either both be connected to the mass in the back, or both be separate. i’m leaning toward separate because i love how they fly around individually
i drew some boxes in a notebook. then i drew these jaws opening up.
If you haven’t seen any of the Polygon writers Nick and Griffin’s YouTube series, Car Boys, you’re not gonna get this very much.
(The two jointly play a soft-body virtual vehicle simulator called Beam.NG Drive, and invariably break it with their testing. Certain models included in the simulation, a test-crash dummy and a model of the Stig, are frequently the subjects of their game-breaking exploits.)
This video is just well-put together, but it helps to have seen the series. Just search for Car Boys and you will find it.
ahoy is a user on YouTube, actual name Stuart Brown, who makes videos documenting the depiction of various kinds of weaponry in video games.
What I like about these videos is the sense of design in the presentation. Simple stark contrast, with white text on black or single-color backgrounds, and wipe-transitions that invert the colors momentarily as they pass. It’s probably vector work, as that would be the most sensible format for the style. Might be Flash, or entirely After Effects, or a similar program. Either way, it’s neat, clean, stylish, and easy to process.
So fluid! This is a great exercise, I really gotta try it. You may have seen Kekeflipnote’s work before, it’s a particular style that often gets passed around various social media sites for being cute and extremely pleasant to look at. Often does animations of birds–a lot of birds, bouncing around. And animates using the Flipnote software on the Nintendo DS, one of the things which makes their work stand out from others.
(Note: yes, I make a lot of these posts. It’s like journaling, for my courses. If you want to see just them, I’ve split them into reference & inspiration pages under digital arts projects and digital illustration. If you want to see just my work, check the my work category under blog posts, or click here: https://patrickwmonroe.wordpress.com/category/my-work/ )