traced some sketches to create high-detail head shots. inconsistencies are immediately apparent when you do this, but that’s always got to be the first step (⊃｡•́‿•̀｡)⊃━☆ﾟ.*･｡ﾟ
i expect for the animatic, there will be far shot scenes and movement sequences of Unit-02 in which she will be depicted with a stouter, simpler form, which i have yet to scan, but for closeups and dramatic purpose, i’d use detail like this.
but however the depiction, it’s better to start off with all the fidelity you might want, and then slice it down to a level of detail you’re comfortable animating, right?…right?